eu4 battle calculator

Or have a handy app you can open anytime while fighting BBB, Sorry, no mobile version planned - this is such a niche tool. So I can bring the excitement of EU4 combat everywhere I go. Favorited. Including a leader pip calculator War may not be declared on an ally, a subject, a guaranteed nation or a nation transferring you commercial power without first breaking that relation. Finally see if manuever matters. Update 3: To the many of you who just want the tool and don't have time/knowledge to contribute: I hear ya! EU4 Cheats is a searchable list of all EU4 Console Commands for the lastest version on Steam (PC and Mac). No more people with opinions? 0.037 MB. The realm rejoices as Paradox Interactive announces the launch of Crusader Kings III, the latest entry in the publisher’s grand strategy role-playing game franchise. My friend recently showed me a similar calculator for Axis and Allies. Within the series of Europa Universalis, Europa Universalis 4 is the fourth instalment. 8,557 6 6 gold badges 51 51 silver badges 93 93 bronze badges. Create Map. Simulate an individual battle, being able to step through day by day and inspect status of individual regiments etc. Very interesting. I would love to have something to test information in. In a battle, each side has up to three flanks: 1. Description Discussions 0 Comments 34 Change Notes . to /u/Guanlong whose tool I used as a basis (https://redd.it/2sgjaj), to eu4wiki for providing images under http://www.eu4wiki.com/Category:Images_%C2%A9_Paradox under the Creative Commons Attribution-Share Alike license, Edit: Thanks for the encouragement everyone. Why don't you post on reddit yourself, you are the author after all? all these can be filtered by unit type. It will run cross-plattfom though (Java-based SWT frontend). Contribute to zodium/EU4-Battle-Simulator development by creating an account on GitHub. Thanks for all your support! Feb 22, 2018 @ 11:27am. There are still open tasks, but I first want to know if there is potential interest before committing to the remaining tedious work (packaging, bug fixing, adding all units and their stats etc). All rights reserved. Combat simulator for Europa Universalis IV by Paradox Interactive; Version 1.3 (alpha), reflects the state of the game at Patch 1.18. Click on the name of a command to visit its command page for more help and examples. JavaScript is disabled. If you want to contribute yourself, let me know. Introduction to effective discipline Summary Effective discipline invented statistic which intent is to unify all statistics that define army quality in EU4(such as discipline, morale, infantry combat ability etc.) Posted by 6 years ago. Archived. Shipyards, makes sense because you actually needed them to build ships effectively. Presumably this is based on the assumption that both armies have equal dice rolls? Close. Like most diplomatic actions, declaring war requires a diplomat. Instant Build. Update (11/02/2017): Downloads are once again enabled. I would also like something that captured the information of a battle so you could look at it after and see what happened. ; Weight: each eligible tactic gets a … Common Sense is the fifth major expansion for Europa Universalis IV and focuses on diplomacy and the internal development of nations. Select your military tech level and your tech group. User account menu. Contribute to yahiko00/battleSimulatorEU4 development by creating an account on GitHub. Battle Simulator for Europa Universalis 4. 233k members in the eu4 community. Please do it, and quick, by jove! I am aware that this thread is rather old but I still want to make a reply. The combat system, while not being entirely obv… When a flank no longer has an equivalent flank to attack, it will help another flank instead. I'd like to have it on my phone. EU4 Battle Calculator [WIP] Thread starter CrabHelmet; Start date Dec 20, 2014; Menu Crusader Kings III Available Now! Left flank 2. Not enough ratings Battle Royale. February 22, 2021 No comments exist. I will focus on the second use case for now. I plan to be able to allow the user to also specify a handicap ("what if I am unlucky"). Hey guys, hope you enjoy this combat guide that will hopefully introduce you to the basics of combat in EU4! A place to share content, ask questions and/or talk about the grand strategy game Europa Universalis IV by Paradox Development Studio. EU4 Cheats is a searchable list of all EU4 Console Commands for the lastest version on … instant_build. New comments cannot be posted and votes cannot be cast. To have more than one flank you need multiple armies, though they can be merged into one. There will be a release, hopefully within the next week or two at most, and there will be a new thread announcing it, but please be patient since I don't want to release a bug-infested tool that will turn off most of the entire user base. Cool idea! Any chance of naval battles? Various handy tools for Europa Universalis 4! Hello, your friendly neighbourhood Crab here! Posted . That is understood. ...Voice or no voice, the people can always be brought to the bidding of the leaders. It accomplishes it by comparing the most important quality stat - discipline - with all the others taking current military technology level into regard. After reaching Conscription Army (60%+ army professionalism) Streltsy can be used as free manpower refreshment by disbanding them immediately after recruiting. Log In Sign Up. The claim only lasts 25 years unless you are already at war with the country you’re trying to take the region from, or if it is a permanent claim. Center flank 3. For example, I would like to know exactly how much combat ability you need to cancel out an enemies discipline or morale bonus, and vice versa. The realm rejoices as Paradox Interactive announces the launch of Crusader Kings III, the latest entry in the publisher’s grand strategy role-playing game franchise. Help/FAQ; Contact us; Features. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. These provinces are very rich, and you're small During combat, each flank gets a combat tactic selected: . After the success of Europa Universalis 3, which received excellent reviews by both the critics and the players, Europa Universalis 4 sure follows the footstep of its predecessor with huge commercial success. Share. Battle Calculator - Excel. All trademarks are property of their respective owners in the US and other countries. Very cool that someone could make use of my code. Press question mark to learn the rest of the keyboard shortcuts. eu4 spain military ideas. Type the name of a console command into the search box to instantly search 305 EU4 commands. Each flank has a commander, and its own units. Sounds cool, but you'll have to do quite a lot of testing to get the correct formulas. 1,384 10 10 silver badges 19 19 bronze badges. I would be mostly interested as a test to supplement my own knowledge. I've released a newer version very recently, with some important fixes (casualty formula!) europa-universalis-iv. Europa Universalis IV> Workshop > m654's Workshop. Improve this question. A place to share content, ask questions and/or talk about the grand strategy game Europa … Press J to jump to the feed. Please note that this is not a stable version, so try at your own risk! Final update: Version 1.0 released now! Create your Map with scribble maps Now! Yes, yes and god yes! Wow, I'd love to see it improve, will try sometime. Europa Universalis IV. Per the first question I can't answer that but I'd have to test it. The use of this is to simulate the first 6 days of a battle in the game Europa Universalis IV (EU4). It will now also get a flankin… I'm a huge console command fan.... but a UI is a UI. You must log in or register to reply here. 24 votes, 18 comments. This could prove to be extremely useful! It may not display this or other websites correctly. It is very likely that it does not need any further discussion and thus bumping it serves no purpose. You are using an out of date browser. If you feel it is necessary to make a new reply, you can still do so though. New thread is here. Calculator. eu4 army composition spreadsheet 2020. Budda Budda. Let me know if anyone is interested in this tool, the tedious part is basically all the UI optimization and mainly adding all the different data (units for all tech groups and their stats mostly). Award. Press J to jump to the feed. Would it be possible to make it iterate multiple times and then tell you how many times out of 100 you would win? (like the battle screen ingame), Simulate the same battle a fixed number of times (say 1000), return the average results ("chance of victory"). Only sporadically maintained at the moment due to other projects, feel free to fork/do merge requests/use the code base in any way you wish. Yes, that is its main intended use case. TheFaster. Right flank These flanks will generally fight separately against the same flank on the opponent's side. Advisors may now jockey for positions of influence and adversaries should save their schemes for another day, because on this day Crusader Kings III can be purchased on Steam, the Paradox Store, and other major online retailers. eu4 battle plan. Would be awesome 10/10. Buy Europa Universalis IV (Four) with 100 Years War DLC Game PC and other products in Gaming at shop4world.com. Don't really have time to test atm, but I know of a way to solve your autofill limitations in d. I really hope this is still being worked on. New comments cannot be posted and votes cannot be cast. Follow edited Mar 20 '15 at 15:36. Let's Play Crusader Kings II: The Old Gods (Karen): Naturally the common people don't want war; neither in Russia, nor in England, nor in America, nor in Germany. Maybe in version 2.0 (I mean the land combat simulator is not even done ...), very low priority. AKA, can it be made to tell me my chances of victory? For a better experience, please enable JavaScript in your browser before proceeding. Press question mark to learn the rest of the keyboard shortcuts, http://www.eu4wiki.com/Category:Images_%C2%A9_Paradox. But after all, it is the leaders of the country who determine policy, and it is always a simple matter to drag the people along, whether it is a democracy, or a fascist dictatorship, or a parliament, or a communist dictatorship. I was under the impress that EU4 had a significant amount of random chance involved. I hope you get some traction. © 2021 Valve Corporation. and the new unit data. Up-to-date, detailed help for the Europa Universalis IV (EU4) command prestige. I commend you on your work. Search Locations ; Draw on Maps; Measure Distance/Area; Analysis; Share and Collobrate; For Developers. I'm sure this would be very useful to find the optimal army composition. 1. I plan to be able to allow the user to also specify a handicap ("what if I am unlucky") asked Mar 20 '15 at 14:35. Favorite. Moldavia is rather small and is often better off being annexed. Unfavorite. Love you. Specify unit mix and number of regiments (Units selectable are offered depending on the mil tech and tech group), Specify country modifiers (discipline, morale, tactics ...), Specify geographical context (terrain, crossing penalty (strait, river, amphibious landing), Possibly specify number of simulation runs, Possibly specify dice rolls/distribution ("What if I am lucky/unlucky?"). 24. 24. As the underlying rules of the battle simulation is too vast and complex for me to explain properly in short terms here is a link to the EU4 wiki explaining how land battles work so you can understand how to use my simulator: That is easy. Add to Collection. Combat is not only determined by mere numbers such as modifiers and dice-rolls, but through a complex simulation in which units deployed into two rows of positions for each side, allowing units to fight the enemy units in front of them, the enemies at their flanks if possible (with high enough flanking range), and move between different positions if needed. File Size . Home; Pricing; View Maps; Blog; Contact Us; Help. (like the battle screen ingame) Simulate the same battle a fixed number of times (say 1000), return the average results ("chance of victory"). In mid game (Level 8 - Level 14) when the supply limit averages 25-30, I use a 30 stack (16/2/12) notice infantry is approximately 150% times the artillery and by merging two 30 stacks I get a 60 stack (32/4/24) which has a formidable back line considering max combat width is 29, adequate infantry to fill the front. Result: casualties, amount of routed troops (morale reduced to zero), amount of troops left and their remaining morale (if winner). Hover over a cheat code to view detailed argument explanation. Battle Calculator - Excel. Update 2: I have uploaded the source code to https://bitbucket.org/Hottemax/eu4-combatsimulator/ Everyone who wants to contribute or review is welcome to do so. I have built a small tool that will allow you to simulate combat in EU4. All you have to do is to tell them they are being attacked, and denounce the pacifists for lack of patriotism and exposing the country to danger. Eligibility: conditions based on phase, flank commander traits, and/or flank composition specify whether a given tactic is eligible (based on entire army size). 1 Change Note … I'd like to test out morale vs discipline, and a few other stuff. EU4 Combat Simulator. A screenshot can be seen here: This is a raw version, but it should give you an idea of its functionality. Xsolla is an authorized global distributor of Paradox Interactive, EUIV: AAR's, Let's Plays, and Fan Fiction, EU IV: Alternate History Short Story Contest Contr, http://www.youtube.com/watch?v=8R8RYNDK_FA. It works the same in any country. UI could have something that quickly lets you know which side won. http://www11.zippyshare.com/v/CoIpfchJ/file.html. https://www.naguide.com/hearts-of-iron-iv-4-recommended-division-templates Overview. Maybe a PDX dev wants to give us a little tip? Create map View maps. Order today and receive Fast and reliable shipping and hassle-free returns on … All the while, the system retreats destroyed or low-morale units and deploys reinforcements and reserves as well. Me too, just maybe if there's something adjust the stats like discipline and army tradition. I will finish a beta version soon I hope, and then I will update this OP with a link to the release. The keys to battle now are: Morale boosters Tradition boosters -> Generals Terrain Discipline To beat France with a four to one troop count advantage, you want a 4/4 general, fighting in a good defensive position, with 80% of their morale (not easy to get - I think they get a 33% boost through national ideas), preferably with Spain reinforcing to make it an eight to one battle halfway through. There are basically two use cases: Simulate an individual battle, being able to step through day by day and inspect status of individual regiments etc. into one. Share.

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