pathfinder kingmaker alchemist

Rather than cast magic like a spellcaster, the alchemist captures his own magic potential within liquids and extracts he creates,infusing his chemicals with virulent power to grant him impressive skill with poisons, explosives, and all manner of self-transformative magic. Subscribe. Bombs are considered weapons and can be selected using feats such as Point-Blank Shot and Weapon Focus. Nor is it mollified by the alchemist's almost gleeful passion for building explosive bombs and discovering strange new poisons and methods for their use. An alchemist with this discovery can quickly create enough bombs to throw more than one in a single round. Discovery is an Ability in Pathfinder: Kingmaker. Splash damage from an alchemist bomb is always equal to the bomb's minimum damage (so if the bomb would deal 2d6+4 points of fire damage on a direct hit, its splash damage would be 6 points of fire damage). The alchemist can prepare and throw additional bombs as a full-round action if his base attack bonus is high enough to grant him additional attacks. So, the first 3 points go into DEX and then 1 into INT in order to obtain these, and improve the damage of you… On a direct hit, an alchemist's bomb inflicts 1d6 points of fire damage + additional damage equal to the alchemist's Intelligence modifier. Otherwise, this ability works just like the mutagen ability (including the natural armor bonus). When a, At 10th level, a grenadier’s bombs become particularly overwhelming when they explode. At 14th level, the effects of a mutagen last for 1 hour per level. This one, fortunately, wastes a turn casting Cat’s Grace, so if you can cut down the bandit between you and the alchemist, you should be able to gank the alchemist before he causes any trouble. Role: The alchemist's reputation is not softened by his exuberance (some would say dangerous recklessness) in perfecting his magical extracts and potion-like creations, infusing these substances with magic siphoned from his aura and using his own body as experimental stock. An alchemist can use a number of bombs each day equal to his class level + his Intelligence modifier. Thrown bombs have a range of 20 feet and use the Throw Splash Weapon special attack. Unlike throwing normal bombs, drawing, drinking, and expelling breath weapon bombs does not provoke attacks of opportunity. While the mutagen is in effect, the alchemist gains a +2 competence bonus on Intimidate skill checks. Pathfinder Kingmaker - Alchemist Vivisectionist Build by Nerd Commando Game Studios, Alchemist Vivisectionist build by Nerd Commando Game Studios. An alchemist can create only a certain number of extracts of each level per day. At 2nd level, and then again, every 2 levels thereafter (up to 18th level), an alchemist makes an incredible alchemical discovery. Force bombs deal 1d4 points of force damage, plus 1d4 points of force damage for every odd-numbered level, instead of 1d6. They are also proficient with light armor, but not with shields. Alchemists are proficient with all simple weapons and bombs. If it enhances his Wisdom, it applies a penalty to his Dexterity. Role: The alchemist's reputation is not softened by his exuberance (some would say dangerous recklessness) in perfecting his magical extracts and potion-like creations, infusing these substances with magic siphoned from his aura and using his own body as experimental stock. The alchemist's mutagen now grants a +6 natural armor bonus, a +8 alchemical bonus to one ability score (Strength, Dexterity, or Constitution), a +6 alchemical bonus to a second physical ability score, and a +4 alchemical bonus to a third physical ability score. Bombs are considered weapons and can be selected using feats such as Point-Blank Shot and Weapon Focus. The alchemist takes a –2 penalty on both associated physical ability scores as long as the mutagen persists, and takes 2 points of ability damage to both associated physical ability scores when the cognatogen ends. Nor is it mollified by the alchemist's almost gleeful passion for building explosive bombs and discovering strange new poisons and methods for their use. The DC of this save is equal to 10 + ½ the alchemist's level + the alchemist's Intelligence modifier. Alchemist is a class in Pathfinder: Kingmaker. Like with the original Baldur's Gate , the game is over if the main character dies in Kingmaker … The damage of an alchemist's bomb increases by 1d6 points at every odd-numbered alchemist level (this bonus damage is not multiplied on a critical hit or by using feats such as Vital Strike). At 2nd level, and then again every 2 levels thereafter (up to 18th level), an alchemist makes an incredible alchemical discovery. The damage of an alchemist's bomb increases by 1d6 points at every odd-numbered alchemist level (this bonus damage is not multiplied on a critical hit or by using feats such as Vital Strike). Subscribe to receive the latest news about the game and get a gift – a digital artbook from Pathfinder: Kingmaker for free! As a free action once per round, he can heal 5 hit points as if he had the fast healing ability. You receive a +1 circumstance bonus on attack rolls made with thrown splash weapons. Pathfinder: Kingmaker Wiki is a Fandom Gaming Community. Mutagen (Su) Targets that were Nauseated by this bomb can attempt another save each round. Unlike potions, though, extracts can have powerful effects and duplicate spells that a potion normally could not. He can heal 5 hit points per day in this manner for every 2 alchemist levels he possesses. We need the Two Weapon Fighting and Improved Two Weapon FightingFeats, but they have DEX requirements of 15 and 17. Pathfinder: Kingmaker ... (Alchemist 10) has AC 36 (modified), 115 hp, Fort +13/Ref +15/Will +8 saves, and he’s immune to poison, death effects, ability score damage, drain, and being flanked or petrified. If it enhances his Dexterity, it applies a penalty to his Wisdom. This functions just like a full-attack with a … Only way he could be better is if he was a grenadier. At 1st level, an alchemist discovers how to create a mutagen that he can imbibe in order to heighten his physical prowess at the cost of his personality. https://pathfinderkingmaker.fandom.com/wiki/Alchemist?oldid=7652, Alchemy, bomb 1d6, mutagen, throw anything, Instead of drawing the components of, creating, and throwing a, The alchemist gains the ability to create a, An alchemist with this discovery can quickly create enough bombs to throw more than one in a single round. Some alchemical creations are less stable than others. Take your favorite fandoms with you and never miss a beat. The DC of any saving throw called for by a discovery is equal to 10 + ½ the alchemist's level + the alchemist's Intelligence modifier. The alchemist is a powerful damage dealer, crowd controller, and debuffer all in one (and often all at once), a versatile ranged combatant with plenty of trackable resources. A local alchemist has a traditional role-playing game quest for you: Gather some herbs. In addition to magical extracts, alchemists are adept at swiftly mixing various volatile chemicals and infusing them with their magical reserves to create powerful bombs that they can hurl at their enemies. Role: The alchemist's reputation is not softened by his exuberance (some would say dangerous recklessness) in perfecting his magical extracts and potion-like creations, infusing these substances with magic siphoned from his aura and using his own body as experimental stock. Curse of Idiocy — the subject suffers a -6 decrease to Intelligence, Wisdom and Charisma scores. Der Ruf von Alchemisten wird selten abgeschwächt durch ihre Überschwänglichkeit (manche würde es sogar als gefährliche Rücksichtslosigkeit bezeichnen) in Hinsicht auf die Perfektion von magischen Extrakten und ihre Trank-Kreationen, die sie… You receive a +1 circumstance bonus on attack rolls made with thrown splash weapons. Creatures that take a direct hit from a force bomb are knocked prone unless they succeed on a Reflex save. This bonus increases to +4 at 5th level, and then again to +6 at 8th level. Some discoveries can only be made if the alchemist has met certain prerequisites first, such as uncovering other discoveries. Unless otherwise noted, an alchemist cannot select an individual discovery more than once. The alchemist's cognatogen now grants a +4 natural armor bonus, a +6 alchemical bonus to one mental ability score (Intelligence, Wisdom, or Charisma), and a +4 alchemical bonus to a second mental ability score. This guide shows class tier ranked in Pathfinder: Kingmaker.List of Class Tiers (Ranked)Top Classes in Pathfinder KingmakerVivisectionist - Alchemist archetype.Grenadier - Alchemist archetype.Eldritch Scion - Magus archetype.Sword Saint - Magus archetype.Eldritch Archer - Magus archetype.Ranger - The DC of any saving throw called for by a discovery is equal to 10 + 1/2 the alchemist's level + the alchemist's Intelligence modifier. The alchemist does not need to meet the prerequisites for this feat. By focusing on natural attacks (through the feral mutagen discovery, for instance), the vivisectionist will often have higher attack bonuses and more attacks tha… These are primary attacks and are made using the alchemist's full base attack bonus. Upon being imbibed, the mutagen causes the alchemist to grow bulkier and more bestial, granting him a +2 natural armor bonus and a +4 alchemical bonus to the selected ability score for 10 minutes per alchemist level. To learn or use an extract, an alchemist must have an Intelligence score equal to at least 10 + the extract’s level. When the alchemist creates a bomb, he can choose for it to detonate very brightly. Each creature within the cone takes damage as if it had suffered a direct hit from the alchemist's bomb, but succeeding at a Reflex save (DC = 10 + 1/2 the alchemist's level + the alchemist's Intelligent modifier) halves the damage. Those caught in the splash damage can attempt a Reflex save for half damage. Though this causes the alchemist to lose some of his versatility, he gains a lot of raw damage potential anytime he can trigger this extra damage. This cannot be used to target a specific spell effect. The DC of this save is equal to 10 + 1/2 the alchemist's level + the alchemist's Intelligence modifier. Only one such discovery can be applied to an individual bomb. Against neutral creatures, holy bombs deal half damage, and such targets are not affected by their staggering effect. Instead of drawing the components of, creating, and throwing a bomb, the alchemist can draw the components, drink them, mix them within his body, and then expel them as a breath weapon as a standard action. The Alchemist is a class in Pathfinder: Kingmaker. At 10th level, an alchemist becomes completely immune to poison. In addition, while the mutagen is in effect, the alchemist takes a –2 penalty to one of his mental ability scores. Unless otherwise noted, an alchemist cannot select an individual discovery more than once. At 10th level, an alchemist becomes completely immune to poison. Creatures that take a direct hit from an acid bomb take an additional 1d6 points of acid damage 1 round later. If it enhances his Charisma, it applies a penalty to his Constitution. Some discoveries can only be made if the alchemist has met certain prerequisites first, such as uncovering other discoveries. Being a tribute to such classics as Baldur's Gate and Neverwinter Nights, it brings back memories of beloved gameplay mechanics and embarks the player on a hand-crafted, story-driven adventure. Creatures that take a direct hit from a dispelling bomb are subject to a targeted dispel magic spell, using the alchemist's level as the caster level. This page was last edited on 20 October 2018, at 03:30. The alchemist gains the ability to heal from wounds rapidly. This is one of the few entries on this list where the base class is stronger than the archetypes. If the mutagen enhances his Strength, it applies a penalty to his Intelligence. On a direct hit, an alchemist's bomb inflicts 1d6 points of fire damage + additional damage equal to the alchemist's Intelligence modifier. Infusion discovery allows an alchemist to use his extracts not only on himself but on other people as well. The alchemist takes a –2 penalty to his Strength, Dexterity, and Constitution as long as the cognatogen persists, and takes 2 points of ability damage to each physical ability score when the cognatogen ends. These traits, while making him a liability and risk for most civilized organizations and institutions of higher learning, seem to fit quite well with most adventuring groups. It's a standard action to drink a mutagen. At 1st level, an alchemist discovers how to create a mutagen that he can imbibe in order to heighten his physical prowess at the cost of his personality. I am 16 years old or older AND I agree to receive exciting news and other information from Owlcat Games. All limitations of mutagens apply to cognatogens as if they were the same substance — an alchemist can only maintain one mutagen or cognatogen at a time, a cognatogen that is not in an alchemist's possession becomes inert, drinking a cognatogen makes a non-alchemist sick, and so on. While some creators of alchemical items content themselves with sedentary lives as merchants, providing tindertwigs and smokesticks, the true alchemist answers a deeper calling. Knowledge (Arcana), Knowledge (World), Lore (Nature), Perception, Trickery, Use Magic Device. Alchemists are proficient with all simple weapons and bombs. With this discovery, all alchemist extracts will behave exactly like spells with same names when considering targets and range. Those caught in the splash damage can attempt a Reflex save for half damage. These traits, while making him a liability and risk for most civilized organizations and institutions of higher learning, seem to fit quite well with most adventuring groups. Your main gimmick is bombs, thrown explosives which attack touch and harm the enemy's ability to … A creature that takes a direct hit from a cursed bomb must succeed at a Will save or be affected by one of the following curses: Curse of Feeble Body — the subject suffers a -6 decrease to Constitution score. At 1st level, the vivisectionist trades his bomb class ability for the sneak attack ability, which works exactly like its rogue counterpart. Whether secreted away in a smoky basement laboratory or gleefully experimenting in a well-respected school of magic, the alchemist is often regarded as being just as unstable, unpredictable, and dangerous as the concoctions he brews. Not the worst alchemist you can make. Alchemists use alchemy to create explosive artifacts that can be used in battle and mutagen, a brew that can be used to enhance physical abilities. It's a standard action to drink a mutagen. At 2nd level, an alchemist gains a +2 bonus on all saving throws against poison. Prerequisite: The alchemist learns how to preserve and protect his vital organs, reducing the chance of a mortal wound. The alchemist's bombs now have a splash radius of 10 feet rather than 5 feet (see Throw Splash Weapon). Alchemist is a class in Pathfinder: Kingmaker. The claw attacks deal 1d6 points of damage (1d4 if the alchemist is Small) and the bite attack deals 1d8 points of damage (1d6 if the alchemist is Small). One is a Bandit Alchemist, and from experience you know they can be awfully annoying. The listed saves are the saves from his character sheet, and his actual saves will be higher after adding in … You can persuade him to become an alchemist in the kingdom (both additional quests related to the search of the fangs and lunar radish for Bokken should be completed). At 14th level, the effects of a mutagen last for 1 hour per level. Pathfinder Kingmaker Wiki is a FANDOM Games Community. Curse of Weakness — the subject suffers a -6 decrease to Strength and Dexterity scores. Creatures in the splash area that fail their saves against the bomb are dazzled for 1 minute. If it enhances his Constitution, it applies a penalty to his Charisma. His, The alchemist’s flesh responds to damage with shocking speed - he gains. Thrown bombs have a range of 20 feet and use the Throw Splash Weapon special attack. Borrow Tartuccio’s Crossbow for a bit. INT improves damage from bombs, and your DEX modifier is added to attack rolls when throwing bombs. Skill Ranks per Level: 2 + ½ Int modifier. The alchemist's mutagen now grants a +4 natural armor bonus, a +6 alchemical bonus to one physical ability score (Strength, Dexterity, or Constitution), and a +4 alchemical bonus to a second physical ability score. By doing this, you provide your personal data to Owlcat Games. Skill Ranks per Level: 3 + 1/2 Int modifier. If the cognatogen enhances his Intelligence, it applies a penalty to his Strength. ... Pathfinder: Kingmaker, on the … These traits, while making him a liability and risk for most civilized organizati… Granted, Freebooters… An alchemist can use a number of bombs each day equal to his class level + his Intelligence modifier. Only one such discovery can be applied to an individual bomb. When the alchemist creates a bomb, he can choose to have it inflict acid damage. This breath weapon is a 15-foot cone and has the same DC as the bomb. Whether secreted away in a smoky basement laboratory or gleefully experimenting in a well-respected school of magic, the alchemist is often regarded as being just as unstable, unpredictable, and dangerous as the concoctions he brews. They are also proficient with light armor, but not with shields. Nor is it mollified by the alchemist's almost gleeful passion for building explosive bombs and discovering strange new poisons and methods for their use. When an alchemist mixes an extract, he infuses the chemicals and reagents in the extract with magic siphoned from his own magical aura. In our full Pathfinder: Kingmaker class guide below, we break down each main class, as well as the three alternate class archetypes that swap out key features for more customization. When the alchemist throws a bomb, he doesn't affect allies. While some creators of alchemical items content themselves with sedentary lives as merchants, providing tindertwigs and smokesticks, the true alchemist answers a deeper calling. In addition, he receives bonus extracts per day if he has a high Intelligence score, in the same way a wizard receives bonus spells per day. An alchemist can brew potions of any formulae he knows (up to 3rd level), using his alchemist level as his caster level. Pathfinder: Kingmaker is the first single-player isometric CRPG set in the world of a top-selling D&D type role-playing game by Paizo. If it enhances his Constitution, it applies a penalty to his Charisma. Creatures that take a direct hit from an explosive bomb catch fire, taking 1d6 points of fire damage each round until the fire is extinguished. https://pathfinderkingmaker.gamepedia.com/Alchemist?oldid=3643. Anytime the alchemist would prepare a mutagen, he may instead prepare a cognatogen. Look, he’s even marked their location on the map. An alchemist can prepare an extract of any formula he knows. His base daily allotment of extracts is given on Table: Alchemist. If the mutagen enhances his Strength, it applies a penalty to his Intelligence. The alchemist takes a –2 penalty to his Intelligence, Wisdom, and Charisma as long as the mutagen persists. When the alchemist creates a bomb, he can choose to have it inflict force damage. Rather than cast magic like a spellcaster, the alchemist captures his own magic potential within liquids and extracts he creates, infusing his chemicals with the virulent power to grant him impressive skill with poisons, explosives, and all manner of self-transformative magic. The Alchemist is a class in Pathfinder: Kingmaker. Der Alchemist ist eine Klasse in Pathfinder: Kingmaker. Holy bombs have no effect on good-aligned creatures. At 2nd level, an alchemist gains a +2 bonus on all saving throws against poison. Creatures that take a direct hit from a blinding bomb are blinded for 1 minute unless they succeed at a Fortitude save. The Difficulty Class for a saving throw against an alchemist’s extract is 10 + the extract level + the alchemist’s Intelligence modifier. After this, return to the capital and create a settlement on the Outskirts (the region where Oleg’s Trading Post is located). This bonus increases to +4 at 5th level, and then again to +6 at 8th level. Whenever the alchemist imbibes a mutagen, he gains two claw attacks and a bite attack. Decent enough stats. Everyone around target must succeed on a Fortitude save or become Nauseated for 1 round per 1d6 damage that alchemist bombs usually inflict. See the concoctions here! The alchemist gains the ability to create a cognatogen, a mutagen-like mixture that heightens one mental ability score at the expense of a physical ability score. Curse of Deterioration — the subject suffers a -4 penalty on attack rolls, saves, ability checks, and skill checks. An extract, once created, remains potent for 1 day before becoming inert, so an alchemist must re-prepare his extracts every day. When the alchemist creates a bomb, he can choose to have it dispel magic effects instead of deal damage. When the alchemist creates a bomb, he can choose to have it deal good divine damage. When the effect of the cognatogen ends, the alchemist takes 2 points of ability damage to the ability score penalized by the cognatogen. Creatures in the splash area that fail their saves are entangled but not glued to the floor; those who make this save are not entangled at all. Evil creatures that take a direct hit from a holy bomb must succeed at a Fortitude save or be staggered on their next turn. The alchemist can prepare and throw additional bombs as a. A creature that takes a direct hit from a tanglefoot bomb must save against the bomb's DC or be entangled and glued to the floor as if it had failed its save against a tanglefoot bag. Class Skills: Trickery, Knowledge (Arcana), Knowledge (World), Lore (Nature), Perception, Use Magic Device. An extract immediately becomes inert if it leaves the alchemist’s possession, reactivating as soon as it returns to his keeping—an alchemist cannot normally pass out his extracts for allies to use (but see the “infusion” discovery below). At 2nd level, and then again, every 2 levels thereafter (up to 18th level), an alchemist makes an incredible alchemical discovery. The alchemist's cognatogen now grants a +6 natural armor bonus, a +8 alchemical bonus to one mental ability score (Intelligence, Wisdom, or Charisma), a +6 alchemical bonus to a second mental ability score, and a +4 alchemical bonus to a third mental ability score. When an alchemist creates a bomb, he can choose to have it deliver one of the four powerful curses. Extracts behave like spells in potion form, and as such their effects can be dispelled by effects like dispel magic using the alchemist’s level as the caster level. The alchemist has mastered preserving flesh and applied this knowledge to his own body, turning himself into an undead-like creature. RELATED: Pathfinder 2e: … The Pathfinder: Kingmaker guide includes a full walkthrough of the game’s main campaign, including various side quests, companion quests and strategies. Role: The alchemist's reputation is not softened by his exuberance (some would say dangerous recklessness) in perfecting his magical extracts and potion-like creations, infusing these substances with magic siphoned from his aura and using his own body as experimental stock. The most important Attributes for a bomber Alchemist are Intelligence and Dexterity. The alchemist takes a –2 penalty on both associated mental ability scores as long as the mutagen persists. Instead of dealing damage this bomb exposes creatures around it to choking gas. Whenever a grenadier scores a successful, A creature that takes a direct hit from a, The alchemist’s constant exposure to strange chemicals has expanded his mind. In addition to magical extracts, alchemists are adept at swiftly mixing various volatile chemicals and infusing them with their magical reserves to create powerful bombs that they can hurl at their enemies. The alchemist’s type does not change, but he becomes immune to cold, paralysis and sleep. Abilities are usually class-specific, however, rarely some Abilities can be found in 2 or more Classes. Nor is it mollified by the alchemist's almost gleeful passion for building explosive bombs and discovering strange new poisons and methods for their use. The spell must be one that can be made into a potion. Upon being imbibed, the mutagen causes the alchemist to grow bulkier and more bestial, granting him a +2 natural armor bonus and a +4 alchemical bonus to the selected ability score for 10 minutes per alchemist level. Splash damage from an alchemist bomb is always equal to the bomb's minimum damage (so if the bomb would deal 2d6+4 points of fire damage on a direct hit, its splash damage would be 6 points of fire damage). The infuse mutagen discovery and the persistent mutagen class ability apply to cognatogens. Pathfinder: Kingmaker – Jubilost Build. In addition, while the mutagen is in effect, the alchemist takes a –2 penalty to one of his mental ability scores. At 10th level, an alchemist becomes completely immune to poison. Barbarian:https://www.youtube.com/watch?v=qHnCMR-1L2oWizard:https://youtu.be/nUepdj27bewFighter:https://www.youtube.com/watch?v=_p3mHIarhIIHow to … An alchemist may know any number of formulae. Concoctions are notorious for their side effects and for their dangerous unpredictability when mixed together. If it enhances his Dexterity, it applies a penalty to his Wisdom.

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