Played via Content Manager and installed Custom Shaders Patch; here's how: First, install dotnet472 via protontricks 244210 dotnet472, which will take a while.Afterwards, download the Content Manager and rename it to "Content Manager Safe.exe" and put it in your game folder. Force Always-On – Will always run with Motion Smoothing on, regardless of framerate. Work fast with our official CLI. Je n'ai pas vu de topic à ce sujet, on en parle parfois sur le fil screenshots Assetto, mais ce travail est tellement époustouflant que je décide ce matin d'en regrouper les infos. You must set time to 18:00 in order to turn the lights on for these tracks. AccExtWeather - time options and weather info Still in development, as usual. Made possible with NVIDIA OptiX Prime, forked from this project. Most of AC shaders recreated with a lot of new features, specially for Custom Shaders Patch. In CM Setting Custom Shader Patch down LHS panel choose General Patch Settings and make sure it is active. There is a server somewhere pulling it from time to time (with 5 minutes interval) and converting it into a format that can be downloaded automatically with AC Content Manager (or any other launcher, API for that is really simple). A software platform used for building applications based on containers — small and lightweight execution environments. Features. Safely publish packages, store your packages alongside your code, and share your packages privately with your team. Cloud masks: This script uses v2 of clouds shader, which uses volumetric noise for cloud details, and cloud mask for actual cloud shape. Configuration files for Assetto Corsa Custom Shaders Patch - ac-custom-shaders-patch/acc-extension-config AccExtRain - wipers/rain intensity. We’d like to thank the Kunos developers for all of the effort they put into making AC such a great simulator and giving us an excellent basis for our work. Shaders Patch - Dynamic Lights. If you have unmapped/unused buttons on your controller then you could map the Slow down wipers Clouds spawn in chunks around camera, and since Custom Shaders Patch expects cloud positions to be relative to camera, chunks are moved with camera, but in opposite direction, to create that movement. I made a video to show the bug. Be aware, that sometimes the cfg-maker did not name files properly, i.e. GitHub is where people build software. may have something to do with "simple light bounce" in shaders patch, go to Content manager/settings/custom shaders patch/extra FX MeltFire likes this. After that i only put the config files in it's directory (assettocorsa
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